Mar 08, 2006, 03:43 PM // 15:43 | #1 |
Frost Gate Guardian
Join Date: Feb 2006
Profession: Mo/
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lvl 20 professions: max health and energy?
What is the maximum health and energy for each profession when they reach level 20, without any mods?
All natural... no implants! |
Mar 08, 2006, 03:44 PM // 15:44 | #2 | |
Underworld Spelunker
Join Date: Feb 2005
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Quote:
energy varies by profession warriors the least eles the most there is a chart comewhere |
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Mar 08, 2006, 03:46 PM // 15:46 | #3 |
Frost Gate Guardian
Join Date: Feb 2006
Profession: Mo/
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well, thank you.
I tried to search but could not find it...then the search engine went down... like always. |
Mar 08, 2006, 03:58 PM // 15:58 | #4 | |
Underworld Spelunker
Join Date: Feb 2005
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Quote:
it took me this long but here it tis http://www.guildwarsguru.com/content...ent-id1272.php |
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Mar 08, 2006, 04:35 PM // 16:35 | #5 |
Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Every character has 20 energy base (without armor). Rangers/Casters get energy bonuses to their armor, as mentioned in the article above.
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Mar 08, 2006, 06:11 PM // 18:11 | #6 |
Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
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so do warriors...glad armor (which is all anyone should use.)
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Mar 08, 2006, 09:10 PM // 21:10 | #7 |
Krytan Explorer
Join Date: May 2005
Location: Glasgow
Guild: Voice of the Darkness
Profession: E/Mo
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All professions have 480 health, 20 energy and 2 regen at level 20.
Standard armour gives Rangers +5 energy, +1 regen, and gives casters (Elementalists, Mesmers, Monks and Necromancers) +10 energy and +2 regen. Mesmers, Monks, Necromancers, Rangers and Warriors can get additional bonus energy from special armour options (Enchanters, Acsetics, Scar Patterns, Druids and Gladiators respectively) typically +7, but +8 is possible for the Monks and Warriors who also have a head piece in this armour set. Elementalists may boost their energy via the primary Elementalist only attribute Energy Storage, at 3 energy per rank. All classes may then use equipment (foci, wands, staffs and on rare occassions melee weapons) to further boost this. |
Mar 08, 2006, 11:13 PM // 23:13 | #8 |
Wilds Pathfinder
Join Date: Mar 2006
Location: KAMADAN AD1
Guild: Zealots of Shiverpeak
Profession: E/
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Most Energy
My ELE has 120 ENERGY but.....I only play with 111 ENERGY at the most BECAUSE I lose 75 health for the extra 9 energy. Besides what would you rather have 75 health or 9 energy?
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Mar 09, 2006, 02:53 AM // 02:53 | #9 |
Frost Gate Guardian
Join Date: Feb 2006
Location: New Zealand [NZL]
Guild: Hundred Companions [HC]
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9 energy... as you can nearly make up for that with a sup vigor rune, so it's only -25
Me? I use 2 sup runes and sup vigor on each of my chars, they perform better that way |
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